守护者 Guardian - Core Power Guardian

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此配装转载自 https://metabattle.com/wiki/Build:Guardian_-_Core_Power_Guardian

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:直伤Dps

使用场合:战场大团 WvW Zerg

资料片要求:Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Easy
该配装最后更新于:1 月 20, 2024;并已与以下版本同步:3 月 19, 2024 patch.

概述 Overview

A build designed for massive AoE DPS, with great access to spike damage, ground AoE and ranged pressure.

技能 Skill Bar

法杖
Scepter/Torch
Utility

Variants

Weapons
Skills

模板代码 Template Code

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请手动复制

特性 Specializations

变体 Variants
  • trades defensive utility for more damage

模板代码 Template Code

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请手动复制

装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Marauder
饰品
Dragon
饰品
Marauder
项链
Dragon
戒指
Marauder
戒指
Marauder
法杖
Dragon
法印
法印
节杖
Dragon
火炬
Dragon
法印
法印
符文
x6
灌注
x18
Relic

装备变体 Equipment Variants

Stats
Relics
Sigils

消耗品 Consumables

    • personal food option

使用说明 Usage

Overall Priorities

High
  • Ranged Spike
Moderate
  • Sustained damage
Low
  • Single target
  • CC

Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access, staying very close to your tag and group is critical
  • This builds has moderate active defenses
    • Beware of unblockable CCs () when using
      • Standing briefly still while channeling can sometimes be better than moving straight back to your group
    • Use when pushing if your firebrand's Stability Stability is on cooldown
      • Don't be afraid to use it as a stunbreak if is on cooldown
    • Because resets your virtues, you should use them during the channel time of RF if they are not on cooldown.
Active defense priority
  • - for stunbreaking
  • - for stunbreaking
  • Dodge

Detailed Explanations

Ranged Spike

  • Open with staff, using
    • If the groups continue into 900 range, swap to Scepter/Torch and use ,otherwise wait in 法杖:the next engage
  • Don't waste to add useless DPS at range, wait until the damage can be followed up on

Sustained damage

  • When using ground AoEs like Symbol skills or ,try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Try to swap between weapons as often as possible, keeping all damage skills on cooldown
    • It is worth delaying the swap for 1-2 seconds to fit another Symbol skill
    • If you are frequently delaying your swap out of 法杖 it is likely you aren't swapping weapons fast enough
  • Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
  • Combine your Symbol skills with other damage to generate higher spikes
  • Try to hit your own group with as well if you can, but prioritize hitting enemies
  • Place closer to the enemy group than your own to reduce projectile travel time
  • Maintain by activating
    • will reset the cooldown whenever you get a kill
Skill priority
  • - when no projectile block present ( flip skill)
  • - in melee

Single Target

  • Use to follow up on other CC or to catch targets as enemies disengage
  • If you have a chance to use on an isolated target without projectile block, take it

CC

  • Don't use unless your DPS skills are on cooldown, other builds are better at providing CC
  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing