猎龙者 Dragonhunter - Power DH

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此配装转载自 https://metabattle.com/wiki/Build:Dragonhunter_-_Power_DH

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:直伤Dps

使用场合:战场大团 WvW Zerg

资料片要求:Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Normal
该配装最后更新于:3 月 19, 2024;并已与以下版本同步:3 月 19, 2024 patch.

概述 Overview

A build designed for massive AoE DPS, with great access to spike damage, ground AoE and ranged pressure. See also: 猎龙者 Dragonhunter - Staff DH:an alternative build with 法杖 instead of 长弓

技能 Skill Bar

长弓
Scepter/Torch
Utility

Variants

Weapons
Skills

模板代码 Template Code

[&DQEqOhA+GykDAQAAihIAAP4SAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
请手动复制

特性 Specializations

Variants

  • Swapping Virtues to Radiance is a substantial DPS increase but comes at the cost of your only stunbreak and should only be used if you are very confident in your party support

装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Marauder
饰品
Marauder
饰品
Marauder
项链
Marauder
戒指
Marauder
戒指
Marauder
长弓
Marauder
法印
法印
节杖
Marauder
火炬
Marauder
法印
法印
符文
x6
灌注
x18
Relic

Variants

Relic
Sigils
Radiance variant equipment Toggle
头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Marauder
饰品
Dragon
饰品
Marauder
项链
Dragon
戒指
Marauder
戒指
Marauder
法杖
Dragon
法印
法印
节杖
Dragon
火炬
Dragon
法印
法印
符文
x6
灌注
x18
Relic

消耗品 Consumables

    • personal food option

使用说明 Usage

Priorities

High
  • Traps - in melee
  • Ranged Spike
Moderate
  • Sustained damage
  • - zeal/radiance only
Low
  • Single target
  • CC

Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use if you're separated from your group and can't safely move back
      • Beware of ground CCs () that will interrupt your movement
  • This builds has high active defenses
    • Beware of unblockable CCs () when using
      • Standing briefly still while channeling can sometimes be better than moving straight back to your group
    • will only block attacks from the front
      • To block ground AoE face the player that cast it
      • Save to break stuns with
    • Do not use until are on cooldown, unless you will die without it
Active defense priority Toggle
  • - for Immobilize Immobilize
  • - for Stunbreaking
  • Dodge
  • - general use

Detailed Explanations

Traps

  • Use when the enemy group is pushing towards you or your group is in melee
  • Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
  • can be used offensively to position yourself for traps
    • Don't put yourself in a position where you could die trying to get better traps off

Ranged Spike

  • Open with Scepter/Torch and use

Sustained damage

  • When using ground AoEs like Symbol skills or ,try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Since 长弓 skills other than are all projectiles, camp Scepter/Torch until projectile block is down unless you're aiming to land a :CC
    • Fire at your feet when the enemy is pushing to avoid projectile block
  • Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
  • Combine your Symbol skills with other damage to generate higher spikes
  • Try to hit your own group with as well if you can, but prioritize hitting enemies
Skill priority Toggle
  • /
  • - when no projectile block present ( flip skill)
  • - in melee

Shield of Courage - for Zeal/Radiance

Show Toggle
  • Use when pushing to block damage for your group
    • will only block attacks from the front, face your enemies, but don't let yourself get out of position

Single Target

  • Pull targets with ( flip skill) as the enemy group disengages from yours, never while both groups are crossing through each other
  • can be left on a target without using to apply Revealed Revealed
  • Use to follow up on or to catch targets as enemies disengage
  • If you have a chance to use on an isolated target without projectile block, take it

CC

  • Use when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Use when your group is crossing the enemy