暴风使 Tempest - D/D Aurashare
此配装转载自 https://metabattle.com/wiki/Build:Tempest_-_D/D_Aurashare
The community gave this build a rating,making it second-tier: 优秀 Good
使用场合:战场大团 WvW Zerg
Difficulty:
Easy
该配装最后更新于:3 月 19, 2024;并已与以下版本同步:3 月 19, 2024 patch.
概述 Overview
This build primarily fills the role of the healer and cleanser for its party.
is an exceptionally powerful revive skill - in it has the unique effect of repositioning the target, allowing the tempest to fully reset a player that went down in a bad place.
Tempest provides some Might provided with as well as unique auras - primarily and the very powerful 。
技能 Skill Bar
Dagger/Dagger
Dagger/Dagger
Utility
Variants
- Weapons
- Dagger/Focus more cleanse/healing but less Might/defense - see Build:Tempest_-_Aurashare
- 法杖 - see Build:Tempest_-_Staff_Support
- Utilities
- shortest CD shout, for slightly more heal/cleanse
- group stunbreak and AOE superspeed
特性 Specializations
模板代码 Template Code
[&DQYfKxErMD/HEgAApRIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
装备 Equipment
头部
Minstrel
Minstrel
肩膀
Minstrel
Minstrel
上衣
Minstrel
Minstrel
手套
Minstrel
Minstrel
腿部
Minstrel
Minstrel
足部
Minstrel
Minstrel
背部
Minstrel
Minstrel
饰品
Minstrel
Minstrel
饰品
Minstrel
Minstrel
项链
Minstrel
Minstrel
戒指
Minstrel
Minstrel
戒指
Minstrel
Minstrel
匕首
Minstrel
Minstrel
匕首
Minstrel
Minstrel
法印
法印
匕首
Minstrel
Minstrel
匕首
Minstrel
Minstrel
法印
法印
符文
x6
x6
灌注
x18
x18
Relic
装备变体 Equipment Variants
- Relic
消耗品 Consumables
- personal option
使用说明 Usage
General
- As soon as you get 25 stacks of and get out of combat, swap back to the set without it
Overall Priorities
- High
- Condition clear
- 治疗
- Moderate
- CC
- Low
- Aura/boonshare
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This builds has low active defenses
- Since you lack personal stunbreaks and Stability and you heavily rely on skills with longer casttimes, you want to position safely
- Stay close to tag, but not directly on top - within 200-300 range is close enough to quickly respond to movements and get boons without getting stuck behind
- While overloading, if needed, move further away ensure the cast finishes - has 600 radius
- Since you lack personal stunbreaks and Stability and you heavily rely on skills with longer casttimes, you want to position safely
Active defense priority
- Dodge
Detailed Explanations
Glyph of Renewal
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast,this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Focus on reviving allies who are far away with ,don't waste the skill on players that can be hand rezzed.
- Use in on single players and on multiple players
- If the teleportation is not needed (or actively harmful), use the glyph in :the extra heal
- If a downed ally can be safely revived by other means don't use
- If you are under the effect of you can cast in to avoid timing out
Condition clear
- Much of your condition clear is tied up in attunements and overloads by ,so conserve your shouts unless you absolutely need them
- 和 each cleanse two conditions but should normally be saved for healing and Immobilize respectively
- Keep in mind the small, 240 radius of /。 Both are significant condition clear with
Condition clear priority
- -
- -
- - +
- - +
- -
- -
- - +
- - +
- -
- -
- -
治疗
- Most of your healing comes from 和
- Enter when you predict heavy pressure coming in the next 10 seconds
- can be used twice in each if you use it as soon as you enter and again as you leave attunement
- Channeled skills like finish casting even if you leave attunement after starting the cast
- Tempests biggest burst heal skill is
- Keep in mind most of the healing is on the first pulse which only has a radius of 180
- ⇒ is instant cast, meaning it provides the healing immediately and can also be used while CCed
Healing priority
- -
- ⇒
- - water field blast
- - +
- -
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Save when is available to CC instead
- The Immobilize: hits in 600 radius
CC priority
- -
- Try to be in :melee engages to apply
- Activate soon after entering so its duration doesn't overlap with +
- Make sure you're close to your group when leaving to proc ,it has a short 240 radius
Settings
- Under General Options / User Interface check Always show squad health bars 和 Always show party health bars。 These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid。 This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.