魂武者 Revenant - Core Power
此配装转载自 https://metabattle.com/wiki/Build:Revenant_-_Core_Power
The community gave this build a rating,making it second-tier: 优秀 Good
使用场合:征服模式 PvP Conquest
Difficulty:
Normal
该配装最后更新于:2 月 13, 2024;并已与以下版本同步:1 月 30, 2024 patch.
概述 Overview
A Power Revenant PvP build that offers high burst damage with either shared or self oriented sustain with it's variant.
技能 Skill Bar
Sword/Sword
法杖
Utility
Utility
模板代码 Template Code
[&DQkPPQMVCS/cEQAABhIAACsSAADUEQAAyhEAAAIDAAAGEisS1BEAAAAAAAACWgBZAAA=]
特性 Specializations
变体 Variants- can greatly help securing on a stunbreak at the cost of a passive cleanse.
- shifts sustain from passively into upkeeps to keep damage coming but losing on good proc that can save you from any type of bursts.
- + + + shifts damage from Weakness into Resolution with good Might generation and passive condition damage reduction.
装备 Equipment
利剑
利剑
法印
法印
法杖
法印
法印
符文
项链
Relic
装备变体 Equipment Variants
项链
- - More sustain against Power at a loss of damage. Preferably use with 。
Relic
- - If cleansing is preferred over damage reduction from 。
Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.
使用说明 Usage
Important Facts
- Ferocious Aggression makes Fury even more valuable and thus should most act of damage be done while having it on top of critical chance.
- extra energy for stunbreaking can make a great deal of a difference, since CCs do not deal damage it can be beneficial to take the hit when locked in a legend.
- assists in both damage and sustain, use legend swap in range of many targets as possible to increase the effect accordingly to the situation.
- makes halves all damage, using it at the right time or in team fights can waste a lot of cooldowns for the opponents.
- is extremely useful for chewing through opponents that rely on conditions to sustain.
- will double the healing of 24px Battle Scars when below 50% health which can in some fights mean you'll survive better if you keep attacks going even while kitting.
- should only be used under condition pressure since much of the Legendary Dwarf Stance mechanics allows you to tank a lot of it at once while Stability is also abundant in an emergency if swapping to Legendary Dwarf Stance, if in a rush it can be cast with Quickness if swapping legends shortly after initiating.
- to be used offensively before bursting/finishing or defensively to secure sustain skills or reduce power damage.
- is mainly used offensively in various ways but can also be used defensively.
- is a quick instant damage reduction with it's healing effectiveness increases the more targets being hit. Great to also use up 或 24px Battle Scars as they become Unblockable and quickly delivered.
- is best used if either has been effectively as one with Barrier, Stability 和 Weakness will greatly reduce damage while the other with Quickness greatly increases the chances of fully using the skill in all sort of situations. has great synergy with this skill for team support or easily achieve peak efficiency as firstly mentioned.
- has many uses as a Life Steal which can go through many utilities that aren't blocks/invulnerabilities, however Poison can drastically reduce it's effectiveness.
- is great for kitting but should always come after a normal evade and not before for the endurance restoration. It's predictable timing can be detrimental and so shouldn't be carelessly used, however willingly being CC'd brings forth benefits from as well as the added Resistance can free you out of situations like inside a 。 Using it for the sake of using up energy or right before a legend swap is also good.
- great mobility skill that can open unusual opportunities with it's 2 Unblockable hits and Quickness。 The final hit of this skill can be useful to remove Blind and setup a burst. Players typically dodge out of habit whenever they see the skill used, great for baiting.
- has various high risk high reward combos but shouldn't be used for it's movement as it is still affected by conditions, saving up for anything such as is objectively better.
- while expensive can really shift team fights around if you aren't focused on and being able to restore energy with makes it really accessible and useful with Unblockable,it's preferable to have a legend swap before using it still as it leaves you vulnerable. If in combat and full of energy, can be paired with it as a surprise, it's AoE has also a great reach through walls to which on certain maps can catch opponents off guard. Finally, the skill is so visually telegraphed that players can dodge instinctively by default which you can stow your weapons after as a fake out without wasting energy.
Sword/Sword
The main set, this is where most of your damage comes from.
- combined Quickness with can result in a lot of damage.
- does great damage on a short CD without any setup, best used with 。
- can be used for evading telegraphed attacks or dealing great damage on lone targets, almost doubles damage at a higher energy cost. Resistance granted from the skill makes it extremely well suited for targets that relies on conditions to mitigate damage.
- is versatile all around with 24px Battle Scars:sustain, as you may use it defensively after stunbreak with then use it from a safe distance with the added Fury/ Immobilize or offensively with Quickness to get rid of Blind/ Aegis followed by any other skills that deals damage with the added Vulnerability
- is burst skill that has several benefits, one being Resistance allowing you to completely ignore any conditions to deliver a powerful hit but the Fury makes sure that your chances are better while maximizing damage from Ferocious Aggression, it also pairs perfectly with if used last by covering a large distance with 2 Unblockable 和 Quickness that makes it really hard to anticipate by reaction.
法杖
Defensive/utility set. Should only be used under pressure to sustain or if you need to CC, it will not add into damage and in most cases use up a valuable weapon swap.
- is still a decent cleave with 和 Quickness,healing you and others around in the process.
- fairly good damage dealer while also mitigating damage on top of all the other Weakness。
- is the main way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
- is the fallback skill in case of extreme condition pressure before having to rely on ,it can be secured more easily with Stability 或 Quickness。 Sigils contribute greatly at increasing the chances of removing important conditions and since the skill is a blast, can also Blind:extra sustain while recovering or kitting after using any heal skills.
- is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable like therefor having legend swap available is recommended. As it is a multi-cc, it can go through single stacks of Stability with ease, making those that pulse only once per second vulnerable, skill such as 或 。
Counters
- Heavy use of conditions.
顶尖主播 Top Streamers
- Twitch: ShaoAZ