破法者 Spellbreaker - Duelist Staffbreaker

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此配装转载自 https://metabattle.com/wiki/Build:Spellbreaker_-_Duelist_Staffbreaker

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:直伤增益移除机动性

使用场合:征服模式 PvP Conquest

Difficulty:
Easy
该配装最后更新于:3 月 13, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A duelist Power Spellbreaker PvP build with a healthy mix of defense and offense, using the recently introduced Warrior Staff weapon to boost its survivability.

技能 Skill Bar

法杖
Dagger/Sword
Utility

Slot Changes

Utility

Weapons

Off-hand 利剑 can be replaced by:

模板代码 Template Code

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特性 Specializations

变体 Variants
  • is great against projectile users.

装备 Equipment

法杖
法印
法印
匕首
利剑
法印
法印
符文
项链
Relic

装备变体 Equipment Variants

Relics

  • - helps a bit in condition matchups, has good synergy with
  • - improves your consistency by making sure that your main attack skills crit and makes a bit redundant, potentially allowing you to drop it for something else like 。 On the other hand it offers lower burst potential than Isgarren.

Runes

  • - more offensive option.

使用说明 Usage

Elite specialization basics

  • (FC) recharges your Burst skills 。 Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, cast it in the middle of an enemy's attack animation, etc.
  • FC is both one of the best defensive and offensive skill in the build as it blocks, evades, grants Stability Stability,and performs an unblockable AoE CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then with a weapon swap can get you there.

General

  • Settings: disable auto targeting,otherwise it'd be impossible to use skills like :disengaging. For more tips check out our settings guide
  • Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames while tethering yourself to the target with as often as possible. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact whenever you can't outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
  • Any burst skill can proc ,including
  • Staff is your defensive set, the only truly dangerous ability with good damage here is
  • On Dagger/Sword and the + chain are your main damaging skills. Everything else in the build is basically a filler or something that's used to set up burst / survive enemy burst.
  • reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
  • Despite its range is best used in melee to make it harder to react to.
  • CCing a target removes a boon and deals damage/grants adrenaline via
  • All movement skills remove the Immobilized condition - list of movement skills in the build:
    • Staff:
    • Dagger/Sword:
    • Rampage:
    • Utility:
  • briefly roots enemies in place after you CC them. This turns skills like into great setup tools for your hard hitting abilities such as

Conditon cleansing & general survival

  • Almost every single Staff skill has some healing attached to it.
  • Skill #5 on both weapon sets can block attacks.
  • will be used to manage condition levels before resorting to mass cleanses.
  • cleanses 5 conditions and should be used pretty much on CD, assuming you're missing a large chunk of health or need to deal with conditions.
  • Burst skills cleanse conditions whenever they strike thanks to
    • Getting Blind Blinded could make your Burst skill miss and thus the condition cleansing won't happen which is rather awkward. Dodge rolling however grants Resistance Resistance via which renders Blind Blind ineffective, increasing the chance of a successful Cleansing Ire proc.
  • provides a steady stream of healing as long as you're landing those Burst skills (F1-F2)。
  • (SIO) is both a stun break and a source of condition removal for you and your team.
  • Kite, a LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
  • is great if you want to run away from pressure as it can build quite the gap while providing an evade frame.

Rampage

  • is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone or run away from a fight. Bonus points if you manage to attach just before using your elite.
  • CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and
  • is a popular opener, allowing you to CC targets from range and then either follow up with :burst damage or to keep the CC chain rolling.

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