破锋者 Willbender - Support Alacbender

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此配装转载自 https://metabattle.com/wiki/Build:Willbender_-_Support_Alacbender

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:症状清除增益辅助治疗群体控制

使用场合:战场大团 WvW Zerg

资料片要求:Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Hard
该配装最后更新于:1 月 20, 2024;并已与以下版本同步:3 月 19, 2024 patch.

概述 Overview

A support Willbender build for WvW. Provides a large amount of Alacrity Alacrity as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but in a large squad with at least 3 primary healers per alacbender it can provide significant offensive boons (Alacrity AlacrityMight Might) for a subgroup with pure DPS.

技能 Skill Bar

法杖
Scepter/Torch
Utility

武器变体 Weapon Variants
技能变体 Skill Variants

模板代码 Template Code

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请手动复制

特性 Specializations

Variants
  • if running shield can improve healing

装备 Equipment

头部
Minstrel
肩膀
Minstrel
上衣
Minstrel
手套
Minstrel
腿部
Minstrel
足部
Minstrel
背部
Minstrel
饰品
Minstrel
饰品
Minstrel
项链
Minstrel
戒指
Minstrel
戒指
Minstrel
法杖
Minstrel
法印
法印
节杖
Minstrel
火炬
Minstrel
法印
法印
符文
x6
灌注
x18
Relic

装备变体 Equipment Variants

Sigils
  • :increased healing
  • Stacking healing sigil

消耗品 Consumables

    • personal food option

使用说明 Usage

General

  • Focus on using your skills to cleanse allies
  • Make sure to have the active effect from as often as possible
  • Use your burst heal to help during high pressure moments

Overall Priorities

High
Moderate
Low
  • Crowd Control

Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • Make sure to drop target when using :mobility
  • This build has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
Active defense priority Toggle
  • - stunbreaking
  • - for Immobilize Immobilize
  • Dodge Dodge
  • - 600 range shadowstep + personal stability and aegis
  • - 3 Conditions cleansed + 3/4s Evade
  • - Aegis Aegis + 2 Conditions cleansed

Detailed Explanations

Condition Removal

  • Use shouts to cleanse your allies with
    • Use frequently to cleanse small amounts of conditions
    • Use to pull large amounts of conditions
      • You'll need to cleanse yourself after casting ,make sure are ready to follow up
    • Ideally save :healing, but if needed it can be a last resort cleanse
  • Use to cleanse allies with
    • Be careful not to double tap the skill if not intended
  • Use to cleanse in static situation (stairs / choke point) or against enemy well bombs
  • Blasting symbols or Light Fields with will remove 1 condition on 5 targets
  • Use while shouts/ aren't available and against pulsing condition application
    • is a great tool to help allies cross wells/
Condition Removal priorities Toggle
  • -
  • -
  • -

Alacrity

  • Use before casting your Symbol skills on ennemies
    • Alacrity Alacrity is shared because interacts with
    • You need to hit targets to gain Alacrity Alacrity while Flowing Resolve is active. Now also applies alacrity on activation and not only on hits.

Boon Application

  • Defensive boons like Protection ProtectionAegis Aegis should be prioritized when your group is on the defensive
    • Apply Aegis Aegis:enemy ranged spikes
  • Offensive boons like Might Might should be prioritized when your group is on the offensive
Boon sources Toggle
  • Might Might
    • gives might when virtues are triggered like Alac with F2
    • with
    • (if squad push inside of it)

治疗

  • Be careful when healing others, are powerful heals but can easily leave you out of position if misused
    • Understanding when to use can be hard but it can really carries the party in difficult moments
Healing priority Toggle
  • (if you have time to finish cast)
  • (also projectile-hate, you may want to keep it a bit)
  • Dodge ()
  • Aegis Aegis if is taken
  • Regeneration Regeneration
  • (Can almost full heal someone if aimed correctly)
  • (Huge Burst heal pulsing Protection and Resolution while channeling)

Crowd Control

  • Use to Immobilize Immobilize enemies at the tail of an enemy group moving away from or through yours
  • Use your CC when:
    • Your group calls a spike or bomb:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority Toggle
  • (Weapon choice)
  • (Weapon choice)
  • (Weapon choice)

Settings

  • Under General Options / User Interface check Always show squad health barsAlways show party health bars。 These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid。 This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.

Tips & Tricks

    • They are mobility skills you can use them to go support someone really fast to save them with (or to come back to squad)
      • F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
  • Mesmer with works well in a alacbender party.

Gameplay Videos