战士 Warrior - Core Tactics Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Warrior_-_Core_Tactics_Roamer

The community gave this build a rating,making it second-tier: 优秀 Good

擅长:直伤控制机动性

使用场合:战场游走 WvW Roaming

Difficulty:
Easy
该配装最后更新于:1 月 27, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A vanilla Power Warrior WvW Roaming build with good damage, sustain and mobility which can also be used by F2P players.

技能 Skill Bar

巨剑
Axe/Shield
Utility

Skill Bar Variants

Utility

Viable options for the optional slot:

模板代码 Template Code

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特性 Specializations

变体 Variants
  • is also a viable option if you can afford to give up some cleansing.

装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Berserker
饰品
Berserker
饰品
Berserker
项链
Berserker
戒指
Berserker
戒指
Berserker
巨剑
Marauder
法印
法印
利斧
Marauder
盾牌
Marauder
法印
法印
符文
x6
灌注
x18
Relic

装备变体 Equipment Variants

Stats

  • The ratio of Marauder MarauderBerserker stats Berserker stats pieces can be changed based on personal preferences. Add a few more Marauder pieces if you're feeling too squishy, or replace them with Berserker if you're willing to take risks.

符文

  • - good offensive stats and boon duration.
  • - mix of defense and offense, but no boon duration.

Relics

  • - better cleansing.
  • - lower burst potential than Isgarren but higher consistency. Could also allow you to drop :something else like

Sigils

  • - more sustain but less consistent burst damage on Greatsword, could replace either of the sigils.

消耗品 Consumables

食物 Food
  • - passive damage mitigation and great stats.
  • - a very strong defensive option which improves your already great endurance regen. Even has synergy with Might Might related traits and the Strength line.
    • Budget version: - much cheaper and more than fine.

增强 Utility

使用说明 Usage

General

  • Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows. Examples:
    • from outside melee range dodge to your target
    • weapon swap
  • causes Might Might applications to heal you and grant a tiny bit of endurance.
    • Add to the mix and basically turns into a healing skill with 2 charges.
  • If possible, dodge into enemies to damage them with and generate Might Might。 This is especially useful if you're Blind Blinded as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something.
  • Use in combat to get out of Immobilize Immobilize via the trait
  • Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with or to keep your adrenaline if you know a burst won't land. can also be stowed instead of weapon swapped.
  • Burst skills - :
    • These are vital skills for the build and you should do your best to land them. CC targets beforehand with ,time them to hit just after the target has dodged, etc.
    • You gain 15 endurance via if the skill hits.
    • Most of your adrenaline should be spent on ,as its damage scales with adrenaline level. For it doesn't matter, the damage is always the same - only the Fury Fury duration scales.
    • Try to land right (or shortly) after swapping to GS to benefit from
  • can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight.
  • is borderline useless except for 2 situations:
    • Your target is trying to escape, in which case the snare can be useful. When playing with Tactics, this not only snares but also applies Immobilize Immobilize
    • The target is below 25% health which increases the damage of this skill significantly, making it fairly powerful.
  • will be used to manage condition levels before resorting to mass cleanses.
  • (SIO) is the only stun break in the build but also a source of mass cleansing. Try to exhaust your other cleansing options first before resorting to this if possible, as using SIO could make you vulnerable to future CC attempts.

Rampage

  • is what you use when you want to burst a target or desperately need mobility to either chase down someone / run away from a fight.
  • Example of a Rampage burst rotation:

相关配装 Related Builds

Greataxe - the Conquest PvP version of this core Warrior roaming build.