狂战士 Berserker - Chinese Longbow Berserker
此配装转载自 https://metabattle.com/wiki/Build:Berserker_-_Chinese_Longbow_Berserker
The community gave this build a rating,making it top-tier: 极佳 Great
使用场合:战场大团 WvW Zerg
Difficulty:
Easy
该配装最后更新于:3 月 19, 2024;并已与以下版本同步:3 月 19, 2024 patch.
概述 Overview
A variation of Build:Berserker_-_Longbow_Berserker originating on the Chinese GW2 servers that trades maximum potential damage for consistency and better ranged spike in large scale fights. enables as a ranged spike tool and makes adrenaline management very easy. Falls behind the traditional build in high melee uptime situations but excels at range.
技能 Skill Bar
巨剑
长弓
Utility
Relic
- Speed - utility
- Isgarren - damage
- 盗贼 Thief - damage alternative
Variants
- Weapon
- 巨剑 ⇒ 巨锤 minor damage loss but a lot of added CC
- Utility
- ⇒ /
模板代码 Template Code
[&DQIkKjM6EhXyEgAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
特性 Specializations
- Variants
- Variants
装备 Equipment
头部
Marauder
Marauder
肩膀
Marauder
Marauder
上衣
Marauder
Marauder
手套
Marauder
Marauder
腿部
Marauder
Marauder
足部
Marauder
Marauder
背部
Berserker
Berserker
饰品
Berserker
Berserker
饰品
Berserker
Berserker
项链
Berserker
Berserker
戒指
Berserker
Berserker
戒指
Berserker
Berserker
巨剑
Marauder
Marauder
法印
法印
长弓
Marauder
Marauder
法印
法印
符文
x6
x6
灌注
x18
x18
Relic
装备变体 Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relics
- Sigils
- 长弓 ⇒
- if more Adrenaline is needed
- ⇒
消耗品 Consumables
- personal option
使用说明 Usage
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- can be used for repositioning or gap closing
- Drop your target if using it defensively
- This builds has moderate active defenses
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Detailed Explanations
Battle Standard
- Prioritize on clumps of 2+ downed enemies
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Before fights start cycle through 和 to prebuff
- Make sure both are off cooldown and ready before the fight starts
- Start fights in 长弓,conserve until your commander commits to the fight, do not use it on range spikes
- Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
- Use to land 和 through projectile block
- Save both charges to use with throughout fights
- Since all your 长弓 skills other than are projectiles, avoid casting them into projectile blocks/reflects without the unblockable buff from
- will rapidly consume the unblockable buff from ,avoid overlap when possible but always prioritize using off CD
- Once your commander commits, use to fill your Adrenaline then activate
- Spam until you get a chance to go into melee, then swap to 巨剑 and follow your priorities
- Don't be afraid to go into 巨剑:a single ,disengage with then swap back to 长弓
- Spam until you get a chance to go into melee, then swap to 巨剑 and follow your priorities
- Make sure to drop your target when casting otherwise it will aim towards the target instead of where your character is facing
- A Lock Autotarget keybind can be useful for this
- Your 长弓 skills other than all require facing the target at the end of the cast
- is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
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