夺魂者 Reaper - Blood Condi Reaper
此配装转载自 https://metabattle.com/wiki/Build:Reaper_-_Blood_Condi_Reaper
The community gave this build a rating,making it top-tier: 极佳 Great
使用场合:征服模式 PvP Conquest
Difficulty:
Normal
该配装最后更新于:2 月 09, 2024;并已与以下版本同步:1 月 30, 2024 patch.
概述 Overview
A Condition Reaper build for PvP that abandons some of the condi diversity and sudden burst potential of Procmancer to have higher survivability and group utility.
技能 Skill Bar
法杖
Pistol/Torch
Utility
技能变体 Skill Variants
Utility
Other viable options include:
- - area denial that can save your life and the Fear has great synergy with various traits.
- - pulsing AoE Blind for survivability and Chill to put pressure on enemies.
- - stunbreak, defense against direct damage, and great Life Force generation.
- - condition cleansing and frequent AoE Chill application.
- - low CD stunbreak with damage mitigation through Weakness。
- - great burst CD, especially useful against targets that rely on Stability。 Can be used both defensively and offensively.
- - excellent anti-projectile skill which also brings Poison 和 Weakness spam to the table, further mitigating damage as well as enemy healing.
Weapons
- Play Scepter/Dagger or Scepter/Focus instead of Pistol/Torch if you don't own the Secrets of the Obscure expansion, as Weaponmaster Training is necessary for the current set.
模板代码 Template Code
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特性 Specializations
装备 Equipment
法杖
法印
法印
手枪
火炬
法印
法印
符文
项链
Relic
装备变体 Equipment Variants
Amulets
- - better defense against Power-based burst damage.
Sigils
- over - improves your condition cleansing. Getting rid of several non-damaging conditions on weapon swap also increases your chances of transferring damaging conditions with 。
Runes
- - offers more damage if you don't need the passive movement speed boost from Lynx.
Relics
- - adds more Chill applications to the build, scales in value with the number of shouts on your bar.
- - adds burst damage to your elite skill by creating an AoE field beneath your target when used. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to worry too much about positioning. The best thing about this relic isn't even the conditions but rather the strike damage it deals over just a few seconds. Fury can make this proc stronger.
- - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with
- - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.
使用说明 Usage
General
- Use as often as possible, even out of combat. This is crucial for building Life Force (LF)。
- On top of the Stability and AoE stun also applies Quickness when it strikes an enemy target in melee range. Using this right before entering creates the perfect setup for your hard hitting shroud skills.
- has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation's still going to finish, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
- Entering shroud procs ,this is both defensive and offensive by nature. Being able to apply Weakness even when you're sitting in a CC could save your life, and instant offensive procs could effortlessly add extra pressure to your burst chains.
- Quickly following up with to corrupt more boons through is basically a 2 button burst combo that puts heavy pressure on every enemy around you.
- Entering shroud counts as a weapon swap and as such could proc 和 while on Pistol/Torch (if the sigils aren't on CD) which could then be applied to the enemy target via :increased burst and condition variety.
- The condition transfer from is yet another thing Weakening Shroud could trigger on its own.
- Ideally try to use inside the field left behind by to combo 。
- Aside from 和 most of the cleansing is tied to trait procs like (when entering shroud) and (when leaving shroud)。
- There's more to (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
- Activate SW ⇒ jump off a cliff while being chased ⇒ when your enemies jump after you.
- Activate SW ⇒ break line of sight ⇒ cast ⇒ teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based)。
- Activate SW ⇒ (if using Flesh Wurm) ⇒ when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
- When playing with Scepter, is best used on targets that already have several conditions on them to maximize damage and LF generation.
- is a great setup for this skill, allowing you to deliver burst damage in an instant.
- For mobility use the following sequence:
- just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
- is a great skill for quickly setting up other skills like , or a shroud burst.
- On Staff try to use AFTER :a free AoE Weakness combo.
- 和 are the best skills to use with 。
Shroud burst rotation example
- to your target
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