裁决者 Vindicator - Hammer Vindicator
此配装转载自 https://metabattle.com/wiki/Build:Vindicator_-_Hammer_Vindicator
The community gave this build a rating,making it top-tier: 极佳 Great
使用场合:战场大团 WvW Zerg
Difficulty:
Normal
该配装最后更新于:1 月 21, 2024;并已与以下版本同步:3 月 19, 2024 patch.
概述 Overview
A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of allow this build to deal strong damage with great survivability.
技能 Skill Bar
巨锤
巨剑
Utility
Utility
模板代码 Template Code
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特性 Specializations
- Variants
- worth it if two other DPS in your party lack fury uptime
- constant stability removal with quickness uptime but less DPS.
- Variants
- if your party is providing might cap on spikes without your help
装备 Equipment
头部
Marauder
Marauder
肩膀
Marauder
Marauder
上衣
Marauder
Marauder
手套
Marauder
Marauder
腿部
Marauder
Marauder
足部
Marauder
Marauder
背部
Marauder
Marauder
饰品
Marauder
Marauder
饰品
Marauder
Marauder
项链
Marauder
Marauder
戒指
Berserker
Berserker
戒指
Marauder
Marauder
巨锤
Marauder
Marauder
法印
法印
巨剑
Marauder
Marauder
法印
法印
符文
x6
x6
灌注
x17
x17
灌注
x1
x1
Relic
装备变体 Equipment Variants
- Stats
- Feel free to use as much Berserker stats as you feel comfortable with
- Relic
- - more damage if fights are ranged heavy
- Sigils
- 巨剑
消耗品 Consumables
- personal food option
使用说明 Usage
Priorities
- High
- Ranged Spike
- Moderate
- Sustained damage
- Might
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
- Neutral creatures can be used as targets
- will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
- This builds has high active defenses
- Only use defensively if desperate, it will likely leave you more out of position than when you started
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
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Detailed Explanations
Ranged Spike
- Casting immediately before will make both hits land at the same time
- is the priority skill if you can't use both
- Swap legends during at 3/4ths through the cast to activate
- Avoid casting as groups cross each other so you aren't left behind
Sustained damage
- You can through traps and marks to activate them without taking any damage.
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
- Toggle on any time you're in range and in Jalis,but prioritize other skills when energy is limited
Might
- Your might is mostly passively generated through through using Aliiance skills and
- Stay close to your group, has a small radius
- Before leaving Alliance stance, use to swap to Saint Viktor and proc
- As soon as you reenter Alliance stance, use again to get access to Archemorus skills
CC
- Use when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Use when all other skills are on cooldown and projectile block is stopping your