编织者 Weaver - Staff Backline
此配装转载自 https://metabattle.com/wiki/Build:Weaver_-_Staff_Backline
The community gave this build a rating,making it top-tier: 极佳 Great
使用场合:战场大团 WvW Zerg
Difficulty:
Normal
该配装最后更新于:8 月 28, 2023;并已与以下版本同步:3 月 19, 2024 patch.
概述 Overview
A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.
技能 Skill Bar
法杖
法杖
Utility
技能变体 Skill Variants
- Heal
- better healing, if condition clear is totally covered
- Utility
- ⇒ if extra personal survivability is desperately needed
特性 Specializations
Variants
- inconsistent damage increase but reduced survivability
Variants
- Arcane is an option over Air adding a mix of utility and damage.
- Variants
- ferocity boost and strong immobilize on Earth Attunement when using arcane skills.
模板代码 Template Code
[&DQYfHikbOBt1AAAAkAAAAPUVAAC+AQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
装备 Equipment
头部
Marauder
Marauder
肩膀
Marauder
Marauder
上衣
Marauder
Marauder
手套
Marauder
Marauder
腿部
Marauder
Marauder
足部
Marauder
Marauder
背部
Marauder
Marauder
饰品
Marauder
Marauder
饰品
Marauder
Marauder
项链
Marauder
Marauder
戒指
Marauder
Marauder
戒指
Marauder
Marauder
法杖
Marauder
Marauder
法印
法印
法杖
Marauder
Marauder
法印
法印
符文
x6
x6
灌注
x18
x18
Relic
装备变体 Equipment Variants
消耗品 Consumables
- personal option
Variants
Stats
- Add Dragon stats with to avoid overcapping crit
- All trinkets except for one accessory is a possible option
- Use as much Marauder as you feel is necessary then fill out with Berserker stats
- Keep in mind crit from
使用说明 Usage
General
- As soon as you get 25 stacks of and get out of combat, swap back to the Staff without a stacking sigil
- Read dual attunements as Old/New - i.e. Fire/Air means fire was attuned first and air was attuned second
- Start fights in Air/Fire or Air/Earth then rotate through attunements as follows:
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Priorities
- High
- Moderate
- Sustained damage
- CC
- Low
- 辅助
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- An About Face keybind can be useful for
- Avoid using :mobility unless nessecary to survive
- This builds has moderate active defenses
- Save :removing Immobilize, Chill 或 Weakness
- Interrupt using a Stow Weapon keybind as soon as you are full hp/condition cleared
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Detailed Explanations
Meteor Shower
- Place where the enemy group is moving to, not where they are when you begin the cast
- Make sure is procced when using
- There are two ways to move during the cast of :
- Cast immediately after casting and the will be queued to cast at the target location after the rollback ends
- Use after you start casting it
Fiery Greatsword
- Treat as a secondary
- Try to get three casts of per use of
- Make sure is procced when using
- is low cooldown and has high damage, use it aggressively but don't move yourself into a bad position
- Aim through the enemy stack if your group crosses through them and aim across the enemy stack otherwise
- Use :mobility, on single targets or to set up
- Coordinate with a DPS player in your group to pick up the conjure dropped on the ground
- Make sure to place it in a safe place for them to grab
- If you don't have anyone reliable to coordinate with, you can pick it up yourself for 30s after casting the skill
Sustained damage
- When using ground AoEs like ,place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Your X/Fire Dual skills are slow moving projectiles (, 和 )。
- Predict the enemies movement, as with
- Cast towards the edges of the enemy group to avoid projectile reflect
- Use in if you expect the fight to last at least 25 seconds
- Otherwise has more damage but with a much longer cooldown
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CC
- Your three ground CCs are , 和 ,in order of strength
- should normally be saved to give yourself and allies instead of being used as a CC
- Drop your target when casting to make it easier to aim, don't cast it into projectile reflect
- You shouldn't interrupt your rotation to try and CC, instead try to predict when you'll need to CC and move into the best possible attunement early
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
辅助
- Focus on using when your group is pushing or disengaging from the enemy
- Cast on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
- If a player in your party is going to die because of Immobilize,save them with
- Use on your group before pushes to give