死灵法师 Necromancer - Core Condi Roamer

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此配装转载自 https://metabattle.com/wiki/Build:Necromancer_-_Core_Condi_Roamer

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状

使用场合:战场游走 WvW Roaming

Difficulty:
Easy
该配装最后更新于:3 月 19, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A condition based core Necromancer build for WvW roaming centered around Fear Fear chains.

技能 Skill Bar

Pistol/Sword
法杖
Utility

技能变体 Skill Variants

Weapons

增强 Utility

For the optional slot:

Elite

None of the options are that great for this build, they are just different shades of passable:

模板代码 Template Code

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特性 Specializations

变体 Variants
  • lowers your survivability but makes your Warhorn skills stronger, most notably improving the Fear duration on skill #5 and the Swiftness Swiftness uptime from skill #5.

变体 Variants
  • If you feel like you're not getting enough value out of in your fights because you often find yourself Life Force starved or focused too hard and don't have opportunities to use shroud autos, then consider picking up instead. Eternal Life is a decent defensive CD in general, especially in a build that doesn't have a lot of instant cast defensive abilities.

装备 Equipment

头部
Trailblazer
肩膀
Trailblazer
上衣
Trailblazer
手套
Trailblazer
腿部
Trailblazer
足部
Trailblazer
背部
Trailblazer
饰品
Trailblazer
饰品
Trailblazer
项链
Dire
戒指
Rabid
戒指
Rabid
手枪
Trailblazer
战号
Trailblazer
法印
法印
法杖
Trailblazer
法印
法印
符文
x6
灌注
x18
Relic

Relics

  • - significantly improves your mobility (which is the biggest weakness of the build), works best with Warhorn and 。 The only reason we're not recommending this as the main option is due to the lack of consistency against boon removal. Necromancer lacks frequent access to Swiftness Swiftness or even a decent amount of cover boons, which makes it very easy for enemies with any amount of boon removal to strip our Swiftness and render a relic like Speed ineffective.
  • - better survivability.

Sigils

  • over Generosity - if you're having trouble dealing with conditions. At this point you could also consider dropping the Rabid rings for Dire for a slightly more tanky but lower damage option.
  • over Generosity - the brief Quickness Quickness makes it easier to get a Fear Fear off right after weapon swapping, while the Swiftness Swiftness fits nicely into the Warhorn + variant - adding another source of Swiftness makes you less susceptible to boon removal.

Runes

  • - the stats on this are fairly weak, but it could provide better mobility when playing with offhand Sword.

消耗品 Consumables

食物 Food
  • - passive damage mitigation and great stats.
  • - more active damage mitigation via dodging.
    • - budget version

增强 Utility
  • Optimal:
  • Budget: (found in Canned Food Crates looted from WvW Skirmish Chests)

使用说明 Usage

General

  • If taken Use before you mount up so you don't have to cast this at the start of combat right after dismounting.
  • Consider building up your Life Force on critters and hostile NPCs before setting out to fight players.
  • Both weapon sets have access to Fear: on 法杖 and either on the other set.
    • The Staff and Warhorn fears are also unblockable but the Sword one isn't.
  • All of your marks are unblockable and generate Life Force.
    • Tip: enemy players who block Staff skills can work against themselves. Long duration blocks such as Shield Stance give you more than enough time to land important staff skills like with little to no risk of being avoided as blocking players normally don't dodge.

Damage

  • Fear Fear is the strongest damaging condition in the build thanks to
  • Pistol/Sword (or Scepter/Warhorn) is a bit more bursty while Staff is more of a utility weapon used to snare targets, transfer conditions, and CC/build Life Force from range.
  • When playing with Scepter is a strong burst skill but only when used on targets with at least 4-5 different conditions. It also corrupts a boon which means with a little luck this could add another source of Fear Fear to the build.
  • On Pistol can be used to quickly set up a Fear chain.
  • There are 4 sources of Fear Fear in the build, try chaining them together when you're going for the kill on an already pressured target:
    • - Shroud #3.
    • - Warhorn #4 OR - Sword #5.
    • - Staff #5.
    • - utility skill. The ring applies Fear Fear whenever an enemy crosses it, and you could force them to cross by using other sources of Fear on them. The duration of Fear stacks.
  • The Scepter autoattack chain is far superior to Staff's in terms of damage, it could even apply Poison Poison:healing reduction.
  • is a Blast finisher, you may combo this with :AoE Weakness Weakness:AoE
  • with is a great filler while in Shroud.

生存

  • The build has above average condition cleansing by Necromancer standards.
  • Both entering and exiting shroud removes conditions thanks to
  • (SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which "ends" Spectral Walk does not stop the cleansing. This skill has many uses, for example:
    • Activate SW jump off a cliff while being chased when your enemies jump after you.
    • Activate SW (if using Flesh Wurm) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • Even at maximum health you may consider activating either Spectral skills before entering shroud. The added LF generation and sustain can prolong its duration significantly.
  • is more of a last resort option that should only be used at or below ~50% HP and when other forms of cleansing/healing won't suffice.

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