破锋者 Willbender - Condi DPS
此配装转载自 https://metabattle.com/wiki/Build:Willbender_-_Condi_DPS
The community gave this build a rating,making it second-tier: 优秀 Good
擅长:症状
使用场合:团队副本 Raids 和 迷雾碎层 Fractals
概述 Overview
A condition DPS build for Willbender. Willbender is exceptionally bursty for a condition build, and focuses on rapid strikes to build up stacks of Burning。 It has easier access to mobility and CC than other guardian specialisations, and while it has powerful personal defensive abilities it can end up trading a significant amount of damage if they are used at the wrong time. Condi Willbender's biggest weakness is that Firebrand exists.
技能 Skill Bar
武器变体 Weapon Variants
- For players that don't own Secrets of the Obscure, 利剑 & 节杖 mainhands are the best option.
- 巨剑 can replace the sword set. The two options have practically identical DPS so you can choose based on preference or requirement.
- 利剑 offers some group Fury and a teleport, 巨剑 offers a leap and pulls.
- You could replace the 节杖 set with 巨剑 if you want both 利剑 和 巨剑,but it would be a DPS loss.
- As you only use one weapon set, you can bring utility options in the second set.
技能变体 Skill Variants
- Bring if you need CC.
模板代码 Template Code
特性 Specializations
装备 Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Sinister
Sinister
Sinister
Sinister
Viper
Sinister
Viper
Viper
Viper
Viper
x6
x18
- Players that find it difficult to keep up with the pace of the rotation may benefit more from a 。
- If using 节杖 和 利剑, should replace to provide reliable triggers of 。 If you are not using this relic, a 或 would be higher damage.
- The value of relies on stacking virtues in order to get multiple triggers from a single hit. If you want to hold on to 和 :utility, then a will perform slightly better.
消耗品 Consumables
食物 Food- (or ascended versions)
使用说明 Usage
Beginner Rotation
The easiest way to play Condi Willbender is to swap the 利剑:an 利斧 and camp it unless you need to switch to Sceptre:ranged damage. This should give you an idea of how Willbender feels to play before moving on to the full rotation.
Opener
You can precast 和 to start with stacks of ,but skip this if you think you will need them for defence.
- Active ,but don't throw yet
- x2
For the rest of rotation, use the skills you used in the opener on cooldown, with being the highest priority, followed by 。
Pistol Rotation
- Both your autoattacks are very weak, but the combination of 和 allow us to limit the time we need to spend using them.
- triggers multiple whirl finishers, so always cast it after (which provides a fire field), at a time where there are none of your light fields.
- Where it lists Virtue in the rotation below, use either 或 ( is the higher priority if it is at two charges) for extra damage from virtue triggers. If you wish to keep these for utility, just ignore these steps and replace with autoattacks if necessary.
Opener
Start on Sceptre/Pistol。 You can precast one or two charges of if you like, to start with 和 。
- - allow to charge fully, and detonate immediately as is passes through your target.
- - get this out early so combos interact with it rather than a light field
- Weapon Swap
First Pistol Loop
If you're fast enough, won't be off cooldown by the time you swap back to sceptre, so the first loop is a bit longer to allow things to line up:
- 和 during the cast to start the cooldown
- Virtue 和 during the cast
- Autoattack until Rushing Justice is available
- 和 during the cast
- Weapon Swap
Sceptre Loop
- Virtue
- - allow to charge fully, and detonate immediately as is passes through your target.
- Autoattack until Rushing Justice is available
- Weapon Swap
Pistol loop
- 和 during the cast to start the cooldown
- Virtue
- ⇒
- Weapon Swap
- Return to start of Sceptre loop
Sword Rotation
Opener
You can precast 和 to start with stacks of ,but skip this if you think you will need them for defence. Start on 利剑。
- Active ,but don't throw yet
- - be careful not to interrupt the cast of !
- Weapon Swap
- x2
- until is off cooldown
- →
- 和 → until Weapon Swap is available
- Weapon Swap
After this, the rotation is mostly priority based, but there are a few ways to structure each section:
Sword Loop
The basic sword loop opens with:
- Follow priority list (below) until is available
- Weapon Swap
Alternate Sword Loop
You can instead structure the sword loop as follows:
- Follow priority list until is available
- Follow priority list until is available
- Weapon Swap
This loop is slightly lower damage in general, but if used for the first two loops it causes cooldowns to line up slightly better, resulting in slightly higher DPS. Just following the basic sword loop is completely fine though.
Scepter Loop
The scepter loop is very simple:
- Follow priority list until Weapon Swap is available
- Weapon Swap
Priority List
- Skills specified in weapon loops above
- - should be activated as soon as it is available as this starts the cooldown, you then have three seconds to throw so it can be delayed but don't miss the window
- - This is a 4x whirl finisher, so it can be delayed up to ~three seconds if it will guarantee to combo with
- , 和 - when not specified in the weapon loops above, it is important to use these skills but as long as they don't delay your Weapon Swaps it isn't too important when
- - This is higher priority than autoattacks, but as it has a long cast time it is important not to have to delay more important skills too much, and the burning is only applied at the end of the skill
Greatsword Rotation
Opener
You can precast 和 to start with stacks of ,but skip this if you think you will need them for defence. Start on 巨剑。
- Weapon Swap
- - you need to be fast or you might miss the window to throw this
- →
- until is available
- ,but don't throw yet
- until gains a second charge
- x2
- Weapon Swap
After this, the rotation is mostly priority based, but each section follows the same structure:
Greatsword Loop
- Follow priority list until is available
- Weapon Swap
Scepter Loop
Provided you are fast enough, will have triggered towards the end of the Greatsword Loop so will be immediately available
- →
- Follow priority list until Weapon Swap is available
- Weapon Swap
Priority List
- Skills specified in weapon loops above
- - should be activated as soon as it is available as this starts the cooldown, you then have three seconds to throw so it can be delayed but don't miss the window
- - This is a 4x whirl finisher, so it can be delayed up to ~three seconds if it will guarantee to combo with
- - when not specified in the weapon loop above, it is important to use this skill but as long as it doesn't delay your Weapon Swaps it isn't too important when
- - If will come off cooldown in the next ~two seconds, then delay this until afterwards
常规技巧 General Tips
- On 巨剑,both 和 gain extra damage if used inside an enemy's hitbox.
Sword or Greatsword?
Both rotations have very similar benchmarks, so feel free to play whichever you enjoy most. There are a few elements to consider in terms of usability though:
- The greatsword rotation is much more structured, which may make it easier to learn.
- On the other hand, as you are locked out of torch when using 巨剑,it is much easier to miss uses of if you are disrupted or slow.
- Both weapons have a mobility skill, but the teleport from is more versatile and can be used for a variety of skips in fractals.
- offer projectile destruction, but it can be difficult to use it effectively without sacrificing DPS.
- greatly rewards standing inside the hitbox, which means 巨剑 is less effective on bosses where this is difficult or dangerous.
- 和 means that 巨剑 has slightly more available CC than 利剑。