夺魂者 Reaper - Procmancer

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此配装转载自 https://metabattle.com/wiki/Build:Reaper_-_Procmancer

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状控制

使用场合:征服模式 PvP Conquest

Difficulty:
Normal
该配装最后更新于:1 月 11, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

Procmancer is a PvP condition Reaper build that's all about pressuring targets in teamfights with the help of various trait procs, making its burst sudden and unexpected. In this build even a simple Blind Blind could apply 3 other conditions to a target, and no Necromancer build has better Chill Chill uptime than this one.

The build shines at constantly maintaining a wide variety of conditions on enemies while also pressuring them with AoE boon corruption at the start of burst chains. High damage, low sustain.

技能 Skill Bar

法杖
Pistol/Dagger
Utility

技能变体 Skill Variants

Utility

For the optional slot:

Weapons

模板代码 Template Code

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特性 Specializations

变体 Variants
  • improves your survivability and could even translate into more damage sometimes, but you have to give up some valuable Chill Chill-related trait synergy for it. This becomes a more attractive option when NOT playing with off-hand Dagger as you'd lose both a Blind Blind and a condition transfer with a different off-hand, and this trait could compensate for that without much of a cost.

变体 Variants
  • makes it a bit harder to build Life Force but increases your burst damage, especially in shroud.
  • adds a bit of life stealing to the build for slightly higher sustain.

装备 Equipment

法杖
法印
法印
手枪
匕首
法印
法印
符文
项链
Relic

装备变体 Equipment Variants

Amulets

  • - better defense against Power-based burst damage.

Sigils

  • over - improves your condition cleansing. Getting rid of several non-damaging conditions on weapon swap also increases your chances of transferring damaging conditions with

Runes

  • - offers more damage if you don't need the passive movement speed boost from Lynx.

Relics

  • - creates an AoE field beneath the target of your elite. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to worry too much about positioning. The best thing about this relic isn't even the conditions but rather the strike damage it deals over just a few seconds. Fury Fury can make this proc stronger.
  • - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with
  • - adds a Chill Chill proc to every shout. Worth considering due to trait synergy especially when playing with at least one utility shout.
  • - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.

使用说明 Usage

General

  • Chill Chill is the most important condition in the build. Not only because it gets your condi procs rolling but also because of the sustain tied to
  • Use as often as possible, even out of combat. This is crucial for building Life Force (LF)。
  • On top of the Stability Stability and AoE stun also applies Quickness Quickness when it strikes an enemy target in melee range. Using this right before entering creates the perfect setup for your hard hitting shroud skills.
  • has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation's still going to finish, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  • Entering shroud procs ,these are both defensive and offensive by nature. Being able to rip boons and apply Weakness Weakness even when you're sitting in a CC could save your life, and these are great instant offensive procs as well which could kickstart your burst chain.
    • Quickly following up with to apply Blind and corrupt more boons through is basically a 2 button burst combo that puts heavy pressure on every enemy around you.
    • Entering shroud counts as a weapon swap and as such could proc while on Pistol/Dagger (if the sigils aren't on CD) which are instantly applied to the enemy target via :increased burst and condition variety.
  • Ideally try to use inside the field left behind by to combo
  • Cleansing on this build is rather limited and often tied to offensive skills such as ,skill #4 on both weapons. Other than that you've got but depending on what 3rd utility you took this may or may not be the only stunbreak in the build so use it wisely.
  • There's more to (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
    • Activate SW jump off a cliff while being chased when your enemies jump after you.
    • Activate SW break line of sight cast teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based)。
    • Activate SW (if using Flesh Wurm) when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • When playing with Scepter, is best used on targets that already have several conditions on them to maximize damage and LF generation.
    • is a great setup for this skill, allowing you to deliver burst damage in an instant.
  • is one of the strongest skills in the build due to its synergy with various traits. It's valuable in any situation from surviving enemy focus to pressuring multiple targets.
  • For mobility use the following sequence:
  1. just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
  • is a great skill for quickly setting up other skills like or a shroud burst.
  • On Staff try to use AFTER :a free AoE Weakness Weakness combo.
  • are the best skills to use with

Shroud burst rotation example

  1. to your target

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