夺魂者 Reaper - Spectral Onslaught

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此配装转载自 https://metabattle.com/wiki/Build:Reaper_-_Spectral_Onslaught

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:直伤控制

使用场合:征服模式 PvP Conquest

Difficulty:
Normal
该配装最后更新于:3 月 05, 2024;并已与以下版本同步:1 月 30, 2024 patch.

概述 Overview

A high damage PvP Power Reaper built around the trait, augmented by Spectral skills for proper Life Force management to decimate teamfights

技能 Skill Bar

法杖
Axe/Focus
Utility

技能变体 Skill Variants

Heal

增强 Utility

For the optional slot:

Elite

Weapons

模板代码 Template Code

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特性 Specializations

变体 Variants
  • is a significant damage increase against low HP targets but you lose out on some important boons.

特性变体 Specialization Variants

Replace Spite Spite with Blood Magic Blood Magic:higher sustain if necessary:

装备 Equipment

法杖
法印
法印
利斧
聚能器
法印
法印
符文
项链
Relic

装备变体 Equipment Variants

Amulets

  • - more forgiving option with higher HP and Life Force pool in exchange for doing a bit less damage.

Runes

  • - if you can afford to give up some mobility for more damage.

使用说明 Usage

General

  • Spectral skills, Staff marks and Focus 4 are going to be the main Life Force (LF) builders.
    • Even at maximum LF you can consider using before entering 。 Both the Protection Protection and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud.
    • Spam as much as you can if you're not at the Life Force cap.
  • There's more to (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
    • Activate SW jump off a cliff while being chased when your enemies jump after you.
    • Activate SW break line of sight cast teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based)。
    • Activate SW (if using Flesh Wurm) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • For mobility use the following sequence:
  1. (also applies Swiftness Swiftness when playing with Greatsword)
  2. just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
  • has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  • is one of the best burst skills in the build. Try to use it when you have a fair amount of Might Might stacks, Quickness Quickness,and preferably Vulnerability Vulnerability on the target.
  • Keep using even out of combat to build Life Force.

Damage

  • Axe/Focus is the burst set, Staff is more of a defensive/utility one.
  • is one of your strongest burst skills but only against targets with 3 or more boons. Try to use this when is active for a guaranteed crit.
  • always does good damage but scales up against targets with Vulnerability Vulnerability
  • works best against low HP targets but it's also the only AoE skill on this set, so if you really need cleave damage then the HP doesn't matter, just use it.
  • Staff has low damage except for ,but usually that skill should be kept for defensive purposes as it's one of your few condition management tools (unless you really want to greed and get a kill)。
  • is great at snaring targets and applying healing reduction via Poison Poison

Shroud

  • Most of your burst comes from ,where your damage is further increased by
  • Opening with is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
    • is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
  • should be used in the field created by :the Frost Aura Frost Aura whenever possible.
  • should primarily be used on CC'd or downed targets (as Poison Poison reduces the resurrection healing coming from their allies), but thanks to the permanent Quickness Quickness while in shroud this skill is now much easier to land without any real setup.
  • 's a single target skill:the most part as it only stuns one target. can Fear Fear targets long enough to prevent enemies from dodging this skill.
  • Use auto attacks when eveything else is on CD.
  • Burst combo example: (gap closer with good impact damage)

Greatsword variant

  • is the only thing that justifies taking Greatsword, its strength is arguably on par with Well skills. Nightfall is fairly versatile and useful in many sutations, especially when it comes to surviving vs melee players or 1v1ing on point (but that's not your main role)。
  • The auto attack chain is just way too slow and will barely (if ever) be used.
  • suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering Quickness Quickness
  • is excellent for stacking some vulnerability/life force.
  • is a decent CC but can be hard to land against moving targets.
  • After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.

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