狂战士 Berserker - Double Melee Berserker (GvG)
此配装转载自 https://metabattle.com/wiki/Build:Berserker_-Double_Melee_Berserker(GvG)
The community gave this build a rating,making it second-tier: 优秀 Good
使用场合:公会对决 WvW GvG
Difficulty:
Normal
该配装最后更新于:11 月 10, 2023;并已与以下版本同步:3 月 19, 2024 patch.
概述 Overview
A high burst damage Berserker WvW build with overwhelming damage.
技能 Skill Bar
巨剑
巨锤
Utility
模板代码 Template Code
[]
特性 Specializations
- Variants
- if capped on Might
- Variants
装备 Equipment
头部
Marauder
Marauder
肩膀
Marauder
Marauder
上衣
Marauder
Marauder
手套
Marauder
Marauder
腿部
Marauder
Marauder
足部
Marauder
Marauder
背部
Marauder
Marauder
饰品
Marauder
Marauder
饰品
Marauder
Marauder
项链
Marauder
Marauder
戒指
Marauder
Marauder
戒指
Marauder
Marauder
巨剑
Marauder
Marauder
法印
法印
巨锤
Marauder
Marauder
法印
法印
符文
x6
x6
灌注
x18
x18
Relic
装备变体 Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relic
消耗品 Consumables
- personal option
使用说明 Usage
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- can be used for repositioning or gap closing
- Drop your target if using it defensively
- This builds has moderate active defenses
Active defense priority
- - for Immobilize
- Dodge
- - general use
Detailed Explanations
Battle Standard
- Prioritize on clumps of 2+ downed enemies
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Start fights in 巨锤,conserve until your commander commits to melee
- Your damage at range is lower outside of but using it too early will lead to it timing out too early
- Once your commander commits, use to fill your Adrenaline then activate
- Your highest kill potential comes from the ⇒ ⇒ combo
- Make sure to save it for a moment you can spike with other players to generate downs
- Get back on 巨锤 when your group moves out of melee to be ready to reengage
- is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority
- 巨锤
- Autoattacks
- 巨剑
- - while is on cooldown
- - only if no projectile block/reflect
- Autoattacks
- - save to disengage