破法者 Spellbreaker - Magebane Roamer
此配装转载自 https://metabattle.com/wiki/Build:Spellbreaker_-_Magebane_Roamer
The community gave this build a rating,making it second-tier: 优秀 Good
使用场合:战场游走 WvW Roaming
Difficulty:
Easy
该配装最后更新于:2 月 05, 2024;并已与以下版本同步:1 月 30, 2024 patch.
概述 Overview
A highly mobile power WvW Spellbreaker roaming build with a nice mix of CC, damage and sustain.
技能 Skill Bar
巨剑
Dagger/Shield
Utility
Skill Bar Variants
Weapons
- Off-hand 利剑 over 盾牌 - more damage in exchange for less CC and a worse block (but on lower CD)。
模板代码 Template Code
[&DQIWKzM+PTenAKcAagBqAK0ArQBxAHEAfAGcAAAAAAAAAAAAAAAAAAAAAAADMgAvAFoAAA==]
特性 Specializations
变体 Variants- could make the build more tanky, but losing the Immobilize makes it harder to burst targets.
特性变体 Specialization Variants
Strength over Defense also works. This is seen as less viable, but skilled players can make it work and it offers higher damage:
变体 Variants- Take if you want to have a bit more sustain.
装备 Equipment
头部
Marauder
Marauder
肩膀
Marauder
Marauder
上衣
Marauder
Marauder
手套
Marauder
Marauder
腿部
Marauder
Marauder
足部
Marauder
Marauder
背部
Berserker
Berserker
饰品
Berserker
Berserker
饰品
Berserker
Berserker
项链
Berserker
Berserker
戒指
Berserker
Berserker
戒指
Berserker
Berserker
巨剑
Marauder
Marauder
法印
法印
匕首
Marauder
Marauder
盾牌
Marauder
Marauder
法印
法印
符文
x6
x6
灌注
x18
x18
Relic
装备变体 Equipment Variants
Runes
- - it's like Reaper but a bit less tanky in exchange for offering higher boon duration.
- - higher damage.
- - better sustain without sacrificing much damage.
Sigils
- - could replace either one of the Greatsword sigils for guaranteed crit on your opening burst each time you swap to GS. Has a bit of anti-synergy with Relic of the Daredevil however.
Relics
- - higher burst potential.
消耗品 Consumables
Food options
- - passive damage mitigation and great stats.
- - a very strong defensive option which improves your endurance regen and adds a bit more damage. Even has synergy with dodge related traits.
- Budget version:
Utility
- 或 。
使用说明 Usage
Elite specialization basics
- (FC) recharges your Burst skills 和 。 Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
- Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
- FC is both the best defensive and offensive skill in the build as it blocks, evades, grants Stability and performs an unblockable AoE damage/CC attack when triggered.
- Both burst skills and Full Counter cost adrenaline. If you only need a little more till you can use them then can get you there.
General
- Settings: disable auto targeting,otherwise it'd be impossible to use skills like :disengaging.
- Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames while tethering yourself to the target with as often as possible. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows.
- Any burst skill can proc ,including 。
- The goal is to maintain the tether as long as possible for the damage boost and synergy.
- , 和 are your main damaging skills, everything else is basically a filler or something that's used to set up burst / survive enemy burst.
- reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
- CCing a target removes a boon and deals damage/grants adrenaline via 。
- Thanks to whenever you Daze 或 Stun a target you also Immobilize them. This is especially useful with which dazes targets and then recharges your burst skills, perfectly setting up your followup.
- All movement skills remove the Immobilized condition - list of movement skills in the build:
- Greatsword: 和 。 These two skills also provide excellent mobility both in and out of combat.
- Dagger/Shield: ,,and the burst skill 。 The Dagger skills are also excellent gap closers.
- Rampage: , 和 。
- Utility:
Conditon cleansing & general survival
- 和 will be used to manage condition levels before resorting to mass cleanses.
- (SIO) is the only stun break in the build, and one that comes with AoE condition removal. This skill has 2 charges: if you're under heavy condition pressure and the aforementioned 2 traits aren't enough, you're free to use one of the charges.
- Kite, a LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
- Your best defense is a good offense - landing burst skills cleanses conditions and heals you over time via 和 。
- counts for these too.
- is great if you want to run away from pressure as it can build quite the gap while providing an evade frame.
Rampage
- is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight. Bonus points if you manage to attach just before using your elite.
- CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and 。
- is a popular opener, allowing you to CC targets from range and then either follow up with :burst damage or to keep the CC chain rolling.
相关配装 Related Builds
Strength Dagger (sPvP) - the Conquest PvP version of this WvW Spellbreaker Roaming build.