破法者 Spellbreaker - DPS Spellbreaker (GvG)

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此配装转载自 https://metabattle.com/wiki/Build:Spellbreaker_-DPS_Spellbreaker(GvG)

当前版本最优配装

Metabattle 认为:无论评分如何,该配装都属于当前版本最优配装(Meta)。 The community gave this build a rating,making it top-tier: 极佳 Great

擅长:直伤Dps增益移除

使用场合:公会对决 WvW GvG

资料片要求:Heart of Thorns buildsPath of Fire Builds

Difficulty:
Hard
该配装最后更新于:12 月 14, 2023;并已与以下版本同步:3 月 19, 2024 patch.

概述 Overview

A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip.

技能 Skill Bar

巨剑
Axe/Axe
Utility

Variants

Weapons

巨锤 provides significant CC, Boon rip and mobility at the cost of damage from axe/axe

Skills

模板代码 Template Code

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请手动复制

特性 Specializations

Variant
  • on 巨锤

装备 Equipment

头部
Marauder
肩膀
Marauder
上衣
Marauder
手套
Marauder
腿部
Marauder
足部
Marauder
背部
Marauder
饰品
Marauder
饰品
Marauder
项链
Marauder
戒指
Marauder
戒指
Marauder
巨剑
Marauder
法印
法印
利斧
Marauder
利斧
Marauder
法印
法印
符文
x6
灌注
x18
Relic

装备变体 Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Relics
Sigils
  • Sigils can be swapped around to any weapon per personal preference
  • - for 巨锤
  • - for 巨锤

消耗品 Consumables

    • feast option with additional power and ferocity.

使用说明 Usage

Priorities

High
  • Spike Damage
Moderate
  • Sustained damage
  • CC - with 巨锤
Low
  • Boon rip

Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
    • Use to move out after spiking
    • can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has low active defenses
    • gives Stability Stability and makes you immune to critical hits for its duration, but is very important for protecting
    • If you think you're likely to completely die with no chance of being rezzed, use to survive, but if you're likely to be rezzed by an allied ,consider saving the cooldown for instead
Active defense priority Toggle
  • - for stunbreaking (if applicable)
  • - for stunbreaking
  • - for Immobilize Immobilize
  • - for Immobilize Immobilize
  • Dodge
  • - general use
  • - general use

Detailed Explanations

Spike damage

    • should be used exclusively to reset the cooldown of
    • To ensure triggers, you can briefly move into hostile enemy ground pressure.
  • Transition out of the combo into either ,depending on if you can land or not
  • If your adrenaline is too low, use to activate

Sustained damage

  • Start fights on 巨剑 use at least your combo before swapping to Axe/Axe
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Making good use of is critical to maximizing damage, look for any chance to get multiple ticks off
      • Delaying your combo for is worth it in low pressure situations where proccing is not guaranteed
    • A stow weapon keybind is very useful to cancel after enemies move out of the way
  • Use :single target damage even when already in melee
  • Stay at the edge of the range of to avoid interrupts
Skill priority Toggle
巨剑
  • - only while on cooldown
  • - save to disengage
Axe/Axe
  • - if lacking quickness
  • - only with >50% adrenaline
  • - general use

CC - for Hammer

Show Toggle
  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Much of your boon rip comes from CC due to the synergies between
    • Since you need to actually apply the stun/daze/knockdown to proc your trait/sigil synergies, make sure to target enemy players and watch their boon bar, only prioritizing CCing over boon rip when they run out of Stability Stability
  • Aim to the side of enemy groups instead of center mass to avoid damage. The AoE is large enough to still catch 5 targets.
  • should be used exclusively to reset the cooldown of ,only use it on hammer if you will die without using it
    • To ensure triggers, you can briefly move into hostile enemy ground pressure.
  • Be careful with the knockback of ,the skill is not worth casting if it will move enemies out of damage
  • is a single target CC and very slow cast, its best use is following up on a player singled out by other CC and unable to avoid it
CC priority Toggle

Boon rip

  • Land on the enemy group while your group is in range to follow up with a spike
    • Communicate while casting, let your team know if it gets interrupted and whether it's available or not
    • Make sure is ready every time is and use it immediately before starting the cast to protect it
    • It is worth casting just to get into a better position for ,even if it hits no enemies
  • is a great way to proc to give you enough Adrenaline