元晶师 Catalyst - Staff Backline
此配装转载自 https://metabattle.com/wiki/Build:Catalyst_-_Staff_Backline
The community gave this build a rating,making it second-tier: 优秀 Good
使用场合:战场大团 WvW Zerg
Difficulty:
Normal
该配装最后更新于:1 月 20, 2024;并已与以下版本同步:3 月 19, 2024 patch.
概述 Overview
A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.
技能 Skill Bar
法杖
法杖
Utility
Variants
- Heal
- extra combo finisher, if needed for
模板代码 Template Code
[&DQYfHikbQyd1AAAAkAAAAL4BAAD4GgAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
特性 Specializations
- Variants
- if can be maintained
- only if you can't reach 10 stacks of
装备 Equipment
头部
Marauder
Marauder
肩膀
Marauder
Marauder
上衣
Marauder
Marauder
手套
Marauder
Marauder
腿部
Marauder
Marauder
足部
Marauder
Marauder
背部
Marauder
Marauder
饰品
Marauder
Marauder
饰品
Marauder
Marauder
项链
Dragon
Dragon
戒指
Dragon
Dragon
戒指
Marauder
Marauder
法杖
Marauder
Marauder
法印
法印
法杖
Marauder
Marauder
法印
法印
符文
x6
x6
灌注
x18
x18
Relic
装备变体 Equipment Variants
- Relics
消耗品 Consumables
- personal option
使用说明 Usage
General
- As soon as you get 25 stacks of and get out of combat, swap back to the Staff without a stacking sigil
- You are much stronger with full stacks of 和
- Make sure to use on yourself to help maintain stacks
- Staff Catalyst uses an attunement rotation for maximum burst damage
- You are not locked into this rotation, while it is optimal for DPS, change the order based on your needs:
- - healing and cleanse
- - CC, Immobilize clear, single target damage
- - CC, projectile reflect
- You are not locked into this rotation, while it is optimal for DPS, change the order based on your needs:
Attunement rotation
- Repeat from step 1
Priorities
- High
- Moderate
- Sustained damage
- CC
- Low
- 辅助
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- An About Face keybind can be useful for
- Avoid using :mobility unless nessecary to survive
- This builds has moderate active defenses
- Save :removing Immobilize, Chill 或 Weakness
Active defense priority
- - for Immobilize
- - for projectiles
- Dodge
Detailed Explanations
Meteor Shower
- Place where the enemy group is moving to, not where they are when you begin the cast
- Activate after casting
- Use to reset the cooldown of 和 after your first cast
- There are two ways to move during the cast of :
- Cast immediately after casting and the will be queued to cast at the target location after the rollback ends
- Use after you start casting it
Sustained damage
- When using ground AoEs like ,place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Your 2 skills (/)/) have very long delays or cast times
- Predict the enemies movement, as with
- If you rotate quickly enough from ⇒ ⇒ you can have all three skills land at the same place and time for burst damage. Sync them up as much as possible
- Use in if you expect the fight to last at least 25 seconds
- Otherwise has more damage but with a much longer cooldown
Skill priority
- //
- Autoattacks
CC
- Your three ground CCs are , 和 ,in order of strength
- should normally be saved to give yourself and allies instead of being used as a CC
- Drop your target when casting to make it easier to aim, don't cast it into projectile reflect
- You shouldn't interrupt your rotation to try and CC, instead just use whichever CC you have available for the attunements you're in
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
辅助
- Focus on using when your group is pushing or disengaging from the enemy
- Cast on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
- If a player in your party is going to die because of Immobilize,save them with
- Cast where your team is regrouping
- Use on your group before pushes to give
- Use your Jade Sphere in ,on your group, for Quickness