编织者 Weaver - Condi DPS

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此配装转载自 https://metabattle.com/wiki/Build:Weaver_-_Condi_DPS

The community gave this build a rating,making it top-tier: 极佳 Great

擅长:症状

使用场合:团队副本 Raids

资料片要求:Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Normal
该配装最后更新于:3 月 15, 2024;并已与以下版本同步:2 月 27, 2024 patch.

概述 Overview

A condition DPS build for Weaver. This build has a complex rotation, but deals strong sustained damage through Burning BurningBleeding Bleeding,and has good access to CC and various utility skills.

技能 Skill Bar

Pistol/Warhorn
Utility

武器变体 Weapon Variants

技能变体 Skill Variants

模板代码 Template Code

[&DQYfFRomOBV0AHQANRc1F8sAywByAHMAEhcSFwAAAAAAAAAAAAAAAAAAAAA=]
请手动复制

特性 Specializations

装备 Equipment

头部
Viper
肩膀
Viper
上衣
Viper
手套
Viper
腿部
Viper
足部
Viper
背部
Sinister
饰品
Viper
饰品
Viper
项链
Viper
戒指
Viper
戒指
Viper
手枪
Viper
战号
Viper
法印
法印
符文
x6
灌注
x18
Relic
  • all provide very similar damage, so any combination can be used.

Non-SotO Relics

Unfortunately there aren't any good core damage relics for condi weaver, so it is recommended to pick an option that offers some utility instead.

消耗品 Consumables

食物 Food
  • or ascended alternatives

增强 Utility
    • :a cheaper alternative

使用说明 Usage

If using ,precast as many elementals as possible before the fight. Cast the skill in :fire elementals which apply tons of Burning Burning

Rotations for all versions involve frequent attunement swapping to maximize the usage of high-damage, low cooldown skills particularly whilst is active. While it is ideal to follow the rotations in these examples, encounter mechanics may force you to adapt your rotation around them.

While the core loop is very simple, maximising damage depends on optimal use of - you want to start with an attunement to fire to get the 20% condition damage boost, then during the 20 second duration work in the other attunements without losing too much damage. Attuning to the final element (water) just as it will expire will grant Perfect Weave for a further 10 seconds and allow you extend the bonus to almost 30 seconds in total.

To keep the rotation more legible, autoattacks will not be included in general.

Other Rotations:

视频演示 Video example rotation for Sword/Warhorn and Dagger/Warhorn by xChris

视频演示 Video example rotations for Staff by Fennec

Pistol/Warhorn Rotation

Pistol's rotation is so long that there is no consistent loop to it.

Start in Earth/Earth with Fire and Earth bullets stocked.

Weave Self

  1. if you have an earth bullet stocked
    1. otherwise
  2. as soon as it's available
  3. Autoattack and as soon as it's available
  4. as soon as it's available

Post-Weave Self

  1. Return to start of Weave Self

视频演示 Video example

Scepter/Warhorn Rotation

Weave Self
The majority of the section is very similar to the basic loop, but the basic loop takes slightly too long and so using it here would result in losing the buff just before attuning to Water. Hence some skills are skipped to make the first two loops faster. If in doubt, just attunement swap as soon as you can.

Precast and start in Air/Fire



  1. Fast Loop 1
  2. during the cast of Wildfire
  3. as soon as it's available
  4. as soon as it's available


  5. Fast Loop 2
  6. as soon as it's available
  7. until Phoenix is available


  8. Normal Loop
  9. as soon as it's available
  10. until Phoenix is available


  11. Exit

Basic Loop

  1. (if available) until Fire Attunement is available
  2. until Dragon's Tooth is available
  3. Return to start of loop

This boils down to rotating through and using other skills off cooldown (see general tips below)。

The second time you reach you have to do the lead-in slightly differently. At step 8 in the basic loop, go to instead, then:

  1. - this is just to fill time so that you can immediately swap away from Air Attunement after casting
  2. Repeat from step 5 of the Weave Self opener

As you won't have pre-cast this time, you'll need to use instead at step 12 of the Weave Self opener

视频演示 Video example

Scepter/Focus Rotation

Click to view Toggle

is the flip skill of 。 The latter will regularly activate during your rotation but the timing can vary. Whenever is used in the rotation be aware you may need to first activate (Fire Shield is instance cast so just double tap it)。

Weave Self
The majority of the section is very similar to the basic loop, but the basic loop takes slightly too long and so using it here would result in losing the buff just before attuning to Water. Hence some skills are skipped to make the first two loops faster. If in doubt, just attunement swap as soon as you can.

Precast and start in Air/Fire



  1. Fast Loop 1
  2. during the cast of Flamewall
  3. as soon as it's available
  4. as soon as it's available


  5. Fast Loop 2
  6. as soon as it's available
  7. until Phoenix is available


  8. Normal Loop
  9. as soon as it's available
  10. until Phoenix is available


  11. Exit

Basic Loop

  1. until Fire Attunement is available
  2. until Dragon's Tooth is available
  3. Return to start of loop

This boils down to rotating through and using other skills off cooldown (see general tips below)。 You can delay the swap into Fire/Earth slightly if is about to come off cooldown.

The second time you reach you have to do the lead-in slightly differently. At step 7 in the basic loop, go to instead, then:

  1. - if this isn't available here, just skip and use it whenever it is available
  2. - this is just to fill time so that you can immediately swap away from Air Attunement after casting
  3. Repeat Weave Self opener

As you won't have pre-cast this time, you'll need to use instead at step 11 of the Weave Self opener

视频演示 Video example rotation by Ryan

Dagger/Focus Rotation

Click to view Toggle

Opener

The opener for Condi Weaver relies on maximising the effectiveness of 。 Swapping to provides 20% condi damage (Woven Fire) for the duration of 。 Attuning to all four elements clears these effects and gives Perfect Weave for a further 10 seconds - providing all the buffs. Therefore, it is valuable to only attune to the final element at the last possible moment in order to gain nearly 30 seconds of the Woven Fire. If you have doubts about your speed or Alacrity/Quickness, then you can attune to instead of at step 30 and then skip ahead to step 37 once is available (not all skills will be available so it is important to cover as much of your time in as possible with the cast time of )。

Begin in Air/Earth

  1. into Fire/Air
  2. into Fire/Fire during Drake's Breath
  3. into Earth/Fire
  4. into Earth/Earth
  5. until Ring of Earth is available
  6. into Fire/Earth
  7. into Fire/Fire during Drake's Breath
  8. into Earth/Fire
  9. until Ring of Earth is available
  10. into Air/Earth
  11. into Fire/Air
  12. into Water/Fire during Drake's Breath to trigger Perfect Weave
  13. into Earth/Water
  14. until you can swap into Earth/Earth

Loop

Compared to the section, the central loop is very simple. You bounce between Earth and Fire, bookending earth sections with and fire sections with

  1. into Earth/Earth
  2. until Ring of Earth is available
  3. into Fire/Earth
  4. into Fire/Fire
  5. into Earth/Fire during Drake's Breath
  6. until Transmute Fire is available
  7. Return to start of loop

Weave Self

Performed perfectly with perfect boons, will come off cooldown again in Earth/Earth and can immediately be used again. Below is an example loop based on these assumptions. In practice, you may need to improvise somewhat but bear the following in mind:

  • You should either be in mainhand ,or immediately switch to so that you gain Woven Fire.
  • As the buffs last for approximately 30s, you may not wish to use it if the boss will phase before they expire.
    • If this is the case, you can start the next phase with the Opener.
  • If you have doubts about your speed or boons, you can delay using until just before step 7.
  • Loop through Air early on so that, if you see the the buff begin to flash, you can quickly attune to water to get Perfect Weave.

From Earth/Earth

  1. into Fire/Earth
  2. into Fire/Fire during Drake's Breath
  3. into Air/Fire
  4. into Earth/Air
  5. into Earth/Earth
  6. until Earthen Rush is available
  7. into Fire/Earth
  8. into Fire/Fire during Drake's Breath
  9. into Earth/Fire
  10. until Ring of Earth is available
  11. into Fire/Earth
  12. into Fire/Fire during Drake's Breath
  13. until Flamewall is available
  14. into Water/Fire during Drake's Breath to trigger Perfect Weave
  15. into Fire/Water during Cone of Cold
  16. into Fire/Fire
  17. until Drake's Breath is available
  18. into Earth/Fire during Drake's Breath
  19. until you can swap into Earth/Earth
  20. Return to the Loop

视频演示 Video example rotation by Ryan

Hammer Rotation

Click to view Toggle

Weave Self
Start in Air/Earth

  1. as soon as it's available
  2. Autoattack and again as soon as it's available
  3. Autoattack and as soon as it's available

Basic Loop
Hammer does not have a perfect loop, but the core structure remains the same. You attune to Dual Fire,then Earth,then back to Dual Fire

During this, you use the following skills off cooldown:

  • - use twice per loop, and delay swapping to until the second use
  • All utility skills - use in Fire just before swapping to Earth Attunement
  • Use just before the circular projectiles will expire, and immediately regain them with

When is nearly ready, swap to after and repeat the Weave Self section.

视频演示 Video example rotation for Hammer by xChris

General tips

  • Use off cooldown while in Fire/Fire, Earth/Fire, or Earth/Earth.
  • Use off cooldown when in mainhand Fire.
  • Use off cooldown.

Breakbars

This build has access to CC options that are easier to use than Staff Weaver, however it still faces the problem of having to wait for two attunement swap cooldowns before gaining access to most of its CC skills.

  • inflicts 200 breakbar damage.
  • inflicts 400 breakbar damage and is your strongest CC skill.

For the Dagger build:

  • inflicts 150 breakbar damage but requires the awkward attunement combination of Air and Water. This should be saved for a last-resort option.