元晶师 Catalyst - Boon Support Power DPS
此配装转载自 https://metabattle.com/wiki/Build:Catalyst_-_Boon_Support_Power_DPS
概述 Overview
A quickness-providing catalyst build. In addition to offering strong DPS, it provides ~15 Might,permanent Fury,~80% Resolution,~80% Protection and ~65% Vigor。 It will also occasionally provide Swiftness when it blasts its lightning field.
The rotation is identical to the DPS build, and the frequent application of Quickness makes it fairly reliable. Like any catalyst build, its will struggle if it is unable to reliably generate energy, which can mean that encounters with phases or disruptive mechanics cause the build to underperform.
While it can technically provide Aegis: ,the rigidity of its rotation makes it difficult in practise.
技能 Skill Bar
武器变体 Weapon Variants
Players who own Secrets of the Obscure can use Sword/Warhorn instead. This provides slightly better boons, but is also slightly lower damage and requires ~20% boon duration. As energy regeneration is also lower, it can be harder to recover from mistakes if is not available.
- A simple (if suboptimal) swap would be to run 和 instead of 和 。
- You should also run as your elite.
技能变体 Skill Variants
- will provide more burst damage than 。
- will be more damage than on large hitboxes.
- is a minor DPS loss if you prefer to avoid conjured weapons, or you think you won't get use out of the second one.
- Use if using Sword/Warhorn。
模板代码 Template Code
特性 Specializations
装备 Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- is a tiny DPS loss.
消耗品 Consumables
食物 Food- or ascended versions
使用说明 Usage
Quickness Catalyst uses the same rotation as 元晶师 Catalyst - Power DPS。
Rotation fundamentals
Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with and starting the loop again. Jade Sphere is also used in each element for boons.
Jade Sphere use
During the loop, you also want to deploy your Jade Sphere once in each element. Each one provides Quickness and one other boon upon activation, then pulses additional boons for the duration. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in Fire 和 Earth,these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in Fire 和 Air,these attunements are higher priority. also generates stacks of 和 和 will last longer if used while standing in 和 。
Glyph of Storms use
should be used either in Fire 或 Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:
- A rule of thumb for elementalist is that your last in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
- As the more powerful option, if you can line Air up with your target gaining Exposed this will be greatly beneficial - particularly useful in fractals.
- If your rotation is not particularly tight, you may be better off just casting at the earliest possible opportunity, whether you are in Fire or Air.
Fiery Greatsword use
With the trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to 。 Summon after using 和 (if available) and use then drop the weapon and continue your rotation. The next time you reach Earth,pick the second Greatsword up and repeat.
Fire
In Fire you want to use:
Water
In Water you want to use:
- - use if available, but don't delay your attunement swap for it
Air
In Air you want to use:
- 。
Earth
In Earth you want to use:
- - as is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use and immediately swap (this will not interrupt the cast)
- - use if available, but don't delay your attunement swap for it
Rotation example
While you have opportunities to adjust the element order as needed, in most cases you want your first two attunements to be Fire 和 Air,followed by Water and lastly Earth。 Your choice of starting attunement is largely up to you, but it might be best to base it upon which you wish to open with.
Opener in Fire
- (optional)
Air
- once you pass 20 energy (2/3rds of the energy bar) and swap to Water Attunement
Water
- - if available
- - swap to Earth Attunement once the cast begins
Earth
- - if available
- (if available)
- - drop Fiery Greastword immediately after the cast
- until you are at full energy and is nearly off cooldown
- - swap to Fire Attunement once the cast begins
Fire
- Return to the start of the Air Section
Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.
视频演示 Video example (DPS, using earth elemental)
Sword/Warhorn Rotation
The quickness rotation is almost identical to the DPS one, with the exception that you use every loop and add the use of 。 You can also add into the fire section if you want more Might generation.
Opener in Air
Fire
- when ready
- (if available), followed by
- Otherwise, autoattack until Flame Uprising is available
Earth
- (if available)
Water
- if available, otherwise autoattack until Air Attunement is ready
Air
- Autoattack and use 和 as they come off cooldown
- when energy is nearly full
- Return to the start of the Fire Section